Tim Sweeney, Epic Games founder and CEO, has confirmed that his company has no interest in forcing any decisions on its users. In a move that is now appealing to the NFT community, Epic Games have announced that it will not be banning non-fungible tokens (NFTs).
The move comes after Microsoft’s Mojang Studios, Minecraft developers, decided to ban NFTs on July 20. Although Minecraft says its decision was informed by the many risks of exclusion and scams linked to nonfungible tokens, all of which goes against the principle of the game.
‘We Will Not Follow Suit’ Epic Games CEO Confirms
In the meantime, Sweeney has confirmed that his company has no interest in compelling any such decisions on its users. His comments come after a Twitter user said that Epic Games will follow the lead set by Minecraft. The user, identified as DicklessRichard had told Sweeney to get rid of and delete all such games that have NFTs in them, from the store.
While responding to the user, Sweeney stated authoritatively that there will be no such thing. He wrote in part:
“Developers should be free to decide how to build their games, and you are free to decide whether to play them… We definitely won’t.”
It must also be noted, however, that Sweeney’s firm is not exactly advocating for NFTs. The developer of the world-famous battle royal game Fortnite, just wishes to remain on the fence on this issue.
Gaming Might Not Be The Same
The effect of Mojang Studio’s NFT ban is already being felt in the gaming world. It is also a major project that bears the brunt of the ban already in NFT Worlds. But all this is due to the fact that it was built on one of Minecraft’s open-source servers.
Since the news of that ban, the floor price of NFTs on the community-centered play-to-earn (P2E) platform has dwindled considerably. As of publication, they have moved from 3.33 ETH to 1.01 ETH. Furthermore, its native token WRLD is down by 55%.
It is not exactly clear what the NFT Worlds team intends to do after Mojang’s announcement. Nonetheless, their options include migrating to a GameFi platform. Notably, the team confirms that efforts are in motion to come up with a solution to the current problem.